Arcade Lab

Privacy

What Arcade Lab stores about your family, what it never stores, who can see what, and how to have all of it deleted. Written short on purpose. Last updated 6 September 2026.

What is stored

  • Your email address, because it is how you sign in and how I reach you
  • Each kid's first name and studio name, so Coach and the shelf can address them
  • A birth year, if you enter one. It is optional, it is a year and not a date, and it is used to size the reading level
  • Progress: which quests are done, XP, badges
  • Games: the name, the pitch they write, the screenshot they upload, and the name of the folder the game lives in — catch, not where on their laptop that folder sits
  • A label for each paired laptop, so you can tell two of them apart in HQ. It is the kind of computer and a four-character code — Mac laptop 7f3a — worked out from the computer's own name and never that name itself, which on a Mac is very often a family surname

On the payment side, Stripe holds your card details and I never see them. What reaches me is a customer id and whether the subscription is active.

What is never stored

None of this is ever stored on this site, though Stripe collects your billing details separately under its own terms.

  • No email address for a kid. Your kid signs in by pairing their laptop with a code, so they never have an account of their own and never need a password
  • No passwords at all, yours included: you sign in with a link sent to your email, or with Google or Apple
  • No last names, no address, no phone number, no photographs of anybody. This includes the computer's own name, which usually carries one: the laptop label above is worked out from it on your laptop, and the name itself never leaves the machine
  • No file paths from your computer. Coach works inside one folder, ArcadeLab, and the only part of it the site is ever told is the game's folder name
  • Nothing your kid says to their AI tool. That conversation happens on their laptop, between them and the tool your family chose, and it never passes through this site

Who sees what

You see everything on your account: every kid, every game, every bit of progress.

The public gallery shows the studio name, the game, its screenshot, and its quest number. It does not show a first name, an age, an email, or anything about your family. A game is private until somebody on your account chooses to put it up, and it comes down the moment you say so.

Me. I can see account records when I am fixing a problem or answering a report about a game. I do not sell data, I do not run advertising, and I do not share your records with anyone except the services that make the site work: Neon (the database), Vercel (hosting and file storage), Resend (the sign-in emails), and Stripe (payments).

Cookies

One cookie, holding your sign-in session, plus a pairing cookie on your kid's laptop so they do not sign in again every time. There is no analytics cookie and no advertising cookie, which is why there is no consent banner to click.

How to delete everything

Email abe@abeburnett.com from the address on the account and ask for deletion. The account, every kid row under it, every game, and every screenshot are deleted within 7 days, and you get a message confirming it is done.

You can also ask for a copy of what is stored, or ask me to correct something, at the same address. Deleting one kid rather than the whole account works too; say which.

Backed-up copies age out within 30 days of the deletion. Payment records that tax law requires me to keep stay with Stripe, and they contain no kid data.

Where the data lives

On servers in the United States, run by the four services named above. If you are writing from the EU or the UK, that transfer is the one thing worth knowing before you sign up.