Arcade LabXP 0

World 2 / Quest 09

Juice It

Shake. Sparkle. Squash. The same game, ten times better.

About 60 minutes+150 XP

You’ll build: Your studio game with screen shake, particles, squash-and-stretch, a title screen, and a game-over screen — the full arcade feel.

Badge: Make It Juicy

You’ll learn

Briefing

You add screen shake, particles, squash-and-stretch, a title screen and a game-over screen to your game. This quest earns the Make It Juicy badge.

Start prompt

Say this to Coach

/arcade-lab Start Quest 9: Juice It. I'm in my studio folder. Open the coach notes. First, ask me how the game feels right now and write it in a file called FEEL.md.

Steps

  1. 1

    Before: how does it feel?

    Play for a minute. Then finish this sentence honestly: "Right now my game feels ______." (Flat? Fine? Kinda boring? Good but quiet?) Coach saves it in FEEL.md. This is your 'before.'

    Say this to Coach

    Right now my game feels flat and kind of quiet. Save that in FEEL.md under 'Before'. Then save a checkpoint called 'before-juice'.

  2. 2

    Shake

    Screen shake on a hit. Ask for it small first — a big shake makes people seasick. Then tune the number. One thing at a time.

    Say this to Coach

    When the player gets hit, shake the whole screen for a quarter of a second — a small shake, not a big one. I'll test and tell you if it's too much or too little.

  3. 3

    Particles

    When you grab a pickup, little sparkles should burst out and fade. Ask for it, then ask for options on the look: stars? circles? your pickup's own color?

    Say this to Coach

    When the player grabs a pickup, burst 10 tiny particles from that spot that fly outward and fade in half a second. Give me 3 options for what the particles look like, then I'll pick.

  4. 4

    Squash and stretch

    The oldest animation trick there is. When the player jumps or moves fast, stretch it a little taller. When it lands or stops, squash it a little wider. It's tiny. It changes everything. Ask for it with a tween.

    Say this to Coach

    Add squash and stretch to the player: stretch it a bit taller when it moves up or fast, squash it a bit wider when it lands or stops. Keep it subtle — about 10 percent. Use a tween so it's smooth.

  5. 5

    Title screen

    A game needs a front door. Title screen: your game's name big, your studio logo from Quest 0, one line of controls, and "Press SPACE to start." Use your style sentence so it matches.

    Say this to Coach

    Make a title screen that shows first: my game's name big at the top, my studio logo from the ArcadeLab folder under it, one line that says the controls, and 'Press SPACE to start' at the bottom. Match my style sentence from STYLE.md.

  6. 6

    Game over, done right

    The game-over screen should make you want to play again: score, best score ever (saved!), and a restart. Add a tiny tween — the score counting up, or the text bouncing in.

    Say this to Coach

    Make the game-over screen show my score and my best score ever (save the best score). Add 'Press SPACE to play again.' Make the score count up from 0 with a quick tween instead of just appearing.

  7. 7

    After: how does it feel?

    Play again. Same rules as before. Finish the sentence: "Now my game feels ______." Coach writes it under 'After' in FEEL.md. Compare the two lines. That gap is juice.

    Say this to Coach

    Now my game feels punchy and alive. Save that under 'After' in FEEL.md and show me both lines. Then save a checkpoint called 'juicy'.

Side quests +10 XP each

0 of 3 done

Stuck?

More ways to get unstuck

Ship checklist

0 of 5 done

Bonus round

Show Dad

Show Dad the checkpoint 'before-juice' and then the juicy version, back to back. Dad's question: "Did the rules change? Then why does it feel so different?"